![]() ![]() Submit detailed bug reports to BEGIN hlrad -Ĭommand line: "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe"-sparse -nopaque -chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\7\ns_bell.Everyone on the planet is exposed to respiratory syncytial virus (RSV) infection by the age of 2 years. = Total BSP file data space used: 145795 bytes = Submit detailed bug reports to BEGIN hlvis -Ĭommand line: "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe"-full -chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\7\ns_bell.map" = Total BSP file data space used: 143482 bytes = Max node size (Min 64) (Max 4096)īSP generation successful, writing portal file 'C:\Documents and Settings\Leigh\Desktop\ns_bell\7\ns_bell.prt' Submit detailed bug reports to BEGIN hlbsp -Ĭommand line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe"-chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\7\ns_bell.map" Texture usage is at 1.90 mb (of 4.00 mb MAX) Contains 34 used textures, 94.44 percent of map (116 textures in wad) ![]() Using Wadfile: \sierra\half-life\ns\ns_bell.wad Contains 1 used texture, 2.78 percent of map (3116 textures in wad) Using Wadfile: \sierra\half-life\valve\halflife.wad Contains 1 used texture, 2.78 percent of map (578 textures in wad) Using Wadfile: \sierra\half-life\ns\ns.wad = Total BSP file data space used: 46720 bytes = Object names Objects/Maxobjs Memory / Maxmem Fullness Hullfile īrush union threshold Ġ brushes (totalling 0 sides) discarded from clipping hulls Loading hull definitions from 'C:\Sierra\Half-Life\ns\nshulls.txt'Įntering C:\Documents and Settings\Leigh\Desktop\ns_bell\7\ns_bell.map Submit detailed bug reports to BEGIN hlcsg -Ĭommand line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe"-hullfile C:\Sierra\Half-Life\ns\nshulls.txt -chart "C:\Documents and Settings\Leigh\Desktop\ns_bell\7\ns_bell.map" Zoner's Half-Life Compilation Tools - Custom Buildīased on code modifications by Sean 'Zoner' Cavanaughīased on Valve's version, modified with permission. QUOTE hlcsg v2.5.3 rel Custom Build 1.7p10 (May 8 2003) Ok i removed it from running lights.rad file and it works ok now, but like before it is still crashing. If that's all from the same compile, it looks like it's reading the file twice and reparsing all 6 lights in the file. Does it matter if they are on the same lighting amount like 500 eg ? Now from what i think of it it is saying this i have the same text written twice in the lights.rad file, if this is the case i do not and those are the only lines i have in the rad folder. QUOTE (ozbirdboy Sep 2 2003, 04:01 AM) ok i got this problem while using batch compiler so hopefully one of you have come across it before and know what to do. Warning: Duplication of texlight 'lig_b064-02d' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'! Warning: Duplication of texlight 'lig_128-05a' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'! Warning: Duplication of texlight 'lig_128-05b2' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'! Warning: Duplication of texlight 'lig_128-05y2' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'! Warning: Duplication of texlight 'lig_v192-01yb' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'! Warning: Duplication of texlight 'lig_064-02y2' in file 'C:\Program Files\Valve Hammer Editor\tools\lights.rad'! Problem ok i got this problem while using batch compiler so hopefully one of you have come across it before and know what to do.
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